Meme from [personal profile] singloom

Sep. 17th, 2017 08:24 pm
shamanicshaymin: Quote from Napstablook from Undertale (Default)
[personal profile] shamanicshaymin
Fandom, personal life stuff, political, and so on, let the opinions fly. No judgement or shaming here, please.

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Stolen from [personal profile] cypsiman2

Sep. 17th, 2017 07:37 pm
shamanicshaymin: "Now make that cute face of yours." (Charasriel :: Danger)
[personal profile] shamanicshaymin
Send me a canon and I will describe how 4Kids would "localize" it.
shamanicshaymin: Mama stands for comfort... (Mama Tattletail :: MAMA'S COMING)
[personal profile] shamanicshaymin
Toxic lessons from dumblr: BDSM is abuse. Um, WHAT?

Talk about NSFW topics and abuse and Puri's enraged screaming. )

I hope to GOD someone types an extremely long and detailed rebuttal to that post complete with links and professional sources, because I can't stand the thought of damaging misinformation like this spreading like wildfire.
frith: White cartoon pony on a couch; record player (FIM Rarity music)
[personal profile] frith posting in [community profile] ponyville_trot
In the interest of Being Excellent and considerate of those who plan to watch this episode, all references to the content of this episode are stashed under the cut and will remain so hidden for at least a month. Someponies like to watch MLP:FIM in herds and it can be a while before they get all their ponies together. 8^) As spoilers are also likely to be in any comments: don't read if you haven't yet seen the episode unless you like being spoiled. When you're ready, drop in a comment and say what you thought of this episode!

After a month, I hope Episode Discuss posts will be so far off the top page that it'll probably take the tag to find them, so about a month after posting the cut will be removed. 8^) Sometimes I go back and drop in little extras into the posts, like comics and links to the music.

Broadcast starts at 11:30 am Eastern Daylight Savings Time, which should work out to 4:30 pm UTC, 8:30 am PST and maybe about 11:30 PM Down Under. Confused? Look at the PonyCountdown widget on the community page! At the moment there are just 45 minutes left to go.

Written by Josh Haber.

For those of you following Twitter, you can follow writers Nick Confalone (Hearthbreakers), Mike and Will Fox (The Gift of the Maud Pie), Joanna and Kristine (Gauntlet of Fire), Dave Polsky (Rarity Takes Manehattan) and Jennifer Skelly (Buckball Season). Other twits in the early morning chorus may include the likes of Meghan McCarthy, Jayson Thiessen (Supervising Director of MLP:FIM), Andrea Libman , the voice of Dragon Lord Ember Ali Milner, Big Jim (storyboard work, voice of Troubleshoes and Director of MLP:FIM), Mike Vogel and Josh Haber. The hashtag to watch should be #MLPseason7.

Review for episode 19, It Isn't the Mane Thing About You, below the cut. )


Catch the show and throw in your two bits in the comments! Copy/paste your reviews into the comments, spread the wealth!

Watch It Isn't the Mane Thing About You on DailyMotion in 1080p here. It appears that DailyMotion has a new look. It also failed twice while I was watching it. At least I was able to go back to where I'd left off after refreshing the page.

Download links for It Isn't the Mane Thing About You: (I'll fill in the blanks as soon as I find them)
As seen on Discovery Family in 1080p: broadcast version.
In 1080p without logos: logoless.
In 1080p, without logos and colour corrected: a href="">colourful.
They're all mkv format files.

Read all the transcripts, including that of It Isn't the Mane Thing About You over here on the MLP wiki of transcripts.

Clear, free, logoless screengrabs from the entire episode get uploaded to the episode wiki within days of broadcast on the MLP Wikia Gallery pages, here.

The links to official channels and purchasing DVD's and episodes are now in the community sticky.
swordianmaster: daxter peering from bottom right. is it safe? (Is it safe?)
[personal profile] swordianmaster
After Undertale got big, a whole bunch of games came out where a central conceit was the ability to confront your adversaries in non-violent ways. It became a trend-bubble in gaming for a little while, though it's still up to minor debate as to if it made a lasting impact or if it was just a flash in the pan.

Thing is, very few games went further with it than "do a violence" vs "don't do a violence". They gave you skill checks to avoid conflict (West of Loathing, Bioware games), or made it purely dialogue-based. Or they were things where "oh, the things you're up against aren't actually bad and just want to give you milk and cookies".

This is a lot of words to say that Renowned Explorers is the very first game I've played, maybe ever, where nonviolence is a tactical decision instead of a moral one.

Taking inspiration from the 19th century explorers of the British Empire (and the pulp fiction based off of such), Renowned Explorers is kind of like a mix of a 4X game and a standard turn-based strategy game, where you explore regions one node at a time with limited resources (there's that FTL similarity again, I don't know what to call that genre in particular), but conflicts are played out like a normal TBS.

Thing is, each of the characters you can choose in your team of three has one or more of three kinds of attacks: Aggression (aka actual violent stuff), Deceit (taunting, emotional abuse, etc) and Friendship (encouragement, compliments, ego fluffing). These three types interact constantly, and set a kind of field effect to the battle based on the tone of the fight, and one sort of action will always have the upper hand over another - violence always bowls over peace, but gets worn down and misled by trickery, which is no match for encouragement. The way your team and your opponents are both "feeling" work together to create the Mood. In other words, if both sides are boasting the powers of friendship, they're both vulnerable to sudden backstabs, whereas if one side is violent to a still-peaceful opponent, they'll have a bonus that makes them harder to subdue, that sort of thing. It's surprisingly intricate for a game where you can offer a peace treaty to a monkey.

I mean, I don't really know what to say about it that isn't oddly detached "reviewer-ese" or just me saying "hey this game is good and if you like TBS stuff maybe give it a try", but when I say that, keep in mind to take it with a slight bit of caution - the difficulty curve gets pretty sharp near the end, and the main story mode has permadeath, in a game that takes maybe 4-6 hours to push through if you're working at a brisk pace. It can be frustrating to lose progress like that, and lives (or "Resolve", as it's called in-game) are hard to get more of in the span of the game. You lose one every time one of your characters is KO'd or disheartened, and can lose them for failing particularly harsh random events, too, so it's kind of rough.

Definitely a game you could put the time into to learn how to master, though.

~Did you have breakfast today?

Sep. 13th, 2017 03:32 pm
zarla: Alucard in the Library (interestedinthis)
[personal profile] zarla
Ultramega Ok! recordings! 8-18...

ゆうゆ - Yume Nikki - white pool
Just Coffee - Undertale - Sunny Day Drive
Rozovian - Secret of Mana - Frozen Rose
WillRock - Super Mario Bros 3 - Raccoon Rhapsody
LongBoxofChocolate - Undertale - Nanny Goatmom's Purple Puzzle Basement

And 8-25...

Blake Inc. - Final Fantasy IX - Our Darkest Dreams
コルソン - Undertale - TRUE HERO ~Memory of Justice~
Paul Hadame - Donkey Kong Country - Aqua Wave
Detective Tuesday, DrumUltimA - Undertale - That's Not Funny
NoTuX - Super Mario World 2: Yoshi's Island - Plastic Smile

I forgot how weird Plastic Smile was. 9-1-17...

Ben Wallace - Undertale - [REDACTED]
Careless Juja - Assassin's Creed - This Joke's On You
dabedaab - Mario Paint - Pickin' Colors
String Player Gamer - Undertale - Alphys

I actually lost the first few minutes of this one, which is kind of annoying. Pickin Colors is great though. 9-8...

hapi⇒ - Undertale - Like The Trombone
prophetik - Legend of Zelda: Link's Awakening - Animal Counterpoint
harjawaldar - Heroes of Might and Magic 2 - Un Lamento nella Notte
League of Legends - Worlds Collide (feat. Nicki Taylor)
amane - Yoshi's Story - A glass of port

I actually messed up and mixed up Yoshi's Island and Yoshi's Story, oops. Like the Trombone is so goofy, haha.


I really should be posting these more often aaaa. I just keep forgetting or it just falls to the wayside.

It's been hard to find the motivation to work on things, or when I actually DO finish things, it doesn't feel like they actually got done, if that makes sense? There's always this incomplete feeling. But I haven't been getting much sleep lately, which might be part of it.

Lately been thinking about Ghosts again, I can never really predict it. I went and asked on the SSP forums about a word wrap a while ago since I was at my wit's end, and I got a response saying they were actually working on it! Which is the ideal scenario, since Alex told me that it'd be essentially impossible to do client-side, which was discouraging. Supposedly it'll roll out with the next SSP update, whenever that is, but still! It does mean I can set that challenge aside as something I don't really have to wrestle with anymore.

Radic and Farns are still in-progress, I was doing their menus mostly but again it can be so tedious to do. I'm still not sure what to do with Farns's menu! Radic has a fairly extensive menu where he'll talk about his Pokemon or you can ask him questions about himself, but I'm not really sure what to do with Farns's... I was thinking maybe he'd help you with type match-ups or something, but that might be kind of pointless. Dang, I never posted some caps of them, did I? I should do that, haha.

Some new things I'm playing with )

So anyway my mind kept wandering to OTHER Ghosts I could make, like I need more unfinished time-intensive projects no one cares about to get lost in. Mostly I was thinking about a Gaster ghost, and setting up sort of a "trust" system with him, where depending on how you treat him, conversations with him and other things would change. If you kept punching him repeatedly for example, it'd move you into a "cruel" type setting, where menu options would change, he'd stop talking to you, you'd pick him up differently, things like that. Or if you kept petting him or trying to be nice to him, he'd eventually warm up to you and talk more and you'd pick him up more gently. I'd like there to be some way you could call the brothers up as well, though man the work that'd involve, yeesh. It's a lot more fun to speculate about Ghosts than to actually sit down and do the work, though that's really the case with pretty much any creative project, haha.

I should probably post recent Handplates pages but I feel like I'm really going to tl;dr about recent ones and I don't have the energy right now, haha. Maybe later.
frith: Light pink cartoon pony with dark pink mane (FIM Pinkie excited)
[personal profile] frith posting in [community profile] ponyville_trot
MLPMovie_in_Germany

If you want to catch the MLP Movie in theatres in Germany in English, you have one chance, two days before it gets released in the US. Here's the deal, on October 4th, the following movie houses will have a "Brony showing" of the movie at 20:00 CEST:


Colloseum (BERLIN)
Othmarschen Park (HAMBURG)
Ruhr Park (BOCHUM)
Hürth Park (KÖLN)

The Kinowelt chain of movie houses is making two of these preview events. The first, at 2:30 in the afternoon on October 1st, is for a German dub of the film. There are details here, and it looks like admission includes a poster, gratis, for "jeden Besucher" (there's one born every minute!). Buy your tickets online. Do it now, the October 4th screening will be the only one for the English version in Germany. Schnell! Schnell!

If you're a UK rabbit, you're going to have to wait until October 20th.

52 IN 52: Orion Trail cleared

Sep. 13th, 2017 03:53 pm
swordianmaster: montblanc would explain it, but (supernerdy)
[personal profile] swordianmaster
What happens when Oregon Trail meets FTL, they have a baby, and that baby becomes fascinated with the subtle charms of a bag of dice?

Yeah, that's this game. Honestly, I have no better ways to describe it. It's about three parts Star Trek tropes, two parts Oregon Trail resource management, and fifteen parts RNG.

How is it like FTL then, you might ask? That's easy, the FTL similarities come in two forms:

1) You choose your next destination from a spiderweb-like set of branching paths, though in Oregon Trail style you can only ever go forward, never double back, and
2) Your ship is constantly on fire and crew members are dying hideously.

Past that it's little more than a series of skill/RNG checks at each destination, with good/bad random encounters between them. You pick a crew of four members generally named as bootleg sci-fi characters (yeah, the game embraces its funy, though I admit I had a bit of a chuckle at the Borg Analog refugee's name, Seven of Eleven) with stats distributed amongst five qualities: Combat, Tactics, Diplomacy, Science, and Bravado (the latter being your ability to Leeroy Jenkins your way into and out of scenarios in one piece). At every junction/skill challenge, you're asked to pick a few responses based on the scenario, each keyed to a different stat (or, rarely, all keyed to the same stat with different penalties for failure). Each point you have in that stat changes another negative result on the RNG wheel to a positive, and once you run out of negatives you can change (you can't remove critical failures, and there's always at least one) you start changing the positives to critical successes. Thus, a lot of the "strategy" of the game is "reduce how much you can get screwed over by luck via jacking your stats up as high as possible and favoring your high stats in choices". It's a pretty simplistic game, but that also means it's a nice little casual romp, albeit one that is far more about rolling a dice and praying the RNG favors you this once.

And speaking of the funy, the jokey references and crap - remember back in Saturday Morning RPG's writeup where I mentioned that one of the ways to do it right was to own it as hard as you can? Yeah, Orion Trail does that. Everything is holograms and synthetic food, there are several scenes which poke at the concept of "space typhoid/dysentery/cholera" and how those are totally different than the earth versions, honest, one of your necessary resources is redshirts, which act as a buffer protecting your actual important crewmembers from getting hurt (and yes, every last one of them dies with a Wilhelm Scream), even the nudge-nudge-wink-wink Geico Gecko joke turns out amusing because it turns out "saving you money on your insurance" means "the space lizard mafia will only break your legs a little if you don't pay your 'protection money'". It takes the references and plays around with them, as opposed to just going "HEY LOOK, A THING".

Also, you can have a bear as your captain. More space games need Captain Space Bear.

My one complaint is that it's going for $8 on Steam, and with only five "maps" to go through, that's maybe a bit too pricy for it. Wait for it on sale, as usual.
swordianmaster: frustrated neku (*headdesk*)
[personal profile] swordianmaster
I've been trying to keep up with this project, I really have. And I'm technically not behind if we consider the year starting when I started this, so I don't feel like I can really complain. I'm 4 games behind "current" by my tracking, and have been so consistently for about three months, thanks to a combination of seasonal depression, life stress, and an obsession with phone games and games I've already played to death for years.

But I've been slacking on one thing I said I'd do, and that's chronicling the games that get the better of me, that I give up on. I haven't mentioned a single one, though it's happened several times. So, instead, I'll go down all of the "no, fuck you" in detail here.

HOLY POTATOES! A WEAPON SHOP?!
There wasn't really anything wrong with this one (well, there were several things wrong) but it just failed to keep me interested; I got bored and wandered away. Aside from leaning pretty hard on its funy (as an example, one of the first workers you get is a chesty green-clad potato named "Laura Craft", there is no reason for this, it just exists, because), the game also is basically an unholy fusion of idle clicker and stressful time-management simulator. Things are chill and relaxed until they aren't, but it doesn't really change the stakes any, just makes you confused as to why you should care. So I stopped caring. I may eventually go back. Maybe.

SONIC THE HEDGEHOG 4: EPISODE I
I tried to install this mid-May, it refused to run, saying it needed the newest version of Java to run. Not the Java Runtime Environment, no, but full-blown Java.

I laughed and promptly uninstalled the game. I'm not gonna put my computer at absurd amounts of risk (Java is notorious for having security holes big enough to shove a StarFox macro-fur's dick through) just for a mediocre Sonic game. Call me when you're Sonic Mania.

ANOTHER METROID 2 REMAKE
This is a real good game but fuck trying to hit a five pixel large vulnerable spot on a large, otherwise invincible enemy. And fuck having to do this some one hundred or so times over the course of the game. Hopefully the titular metroids in Samus Returns won't be so bullcrap.

SONIC & SEGA ALL-STARS RACING TRANSFORMED
This game singlehandedly made me change my opinion about tutorials and handholding in video games. Sometimes, it's important to have any idea at all of what the fuck you're doing. ASRT doesn't tell you fuckall, which is why Steam has no less than three "YOU NEED TO LEARN HOW TO PLAY THE GAME, HERE'S HOW" guides on its servers. On top of that, I suck at racing games and was expecting this would have as gentle a learning curve as Sonic Riders Zero Gravity.

Needless to say, I was not given such.

LOOT HOUND
I went as far as I could through this until it became obvious that I would need to grind tens of thousands of experience points, 400 or 500 at a time, to get any further. Then I used Cheat Engine to give myself that EXP. Then I realized it didn't really help the game get better.

The problem is, the game presents itself as a goal-oriented casual game; it tells you "your dog(s) can find things, go find things" and then it promptly shrugs and becomes... a dog-walking simulator. The dogs in Loot Hound are incredibly realistic, which is to say that they don't do anything you want them to do, pee constantly, and end up leading YOU around instead of the other way around. It doesn't help that the "loot" starts out in apparently predetermined spots, but that those spots are maddeningly hard to find, especially when your dog wants to bark at a squirrel or pee on a bush or piss off a security guard. Not helping matters either is the fact that levels become vast expanses of flat green or flat white after a while and it becomes incredibly hard to orient yourself.

I know for a fact I played this wrong. I played it as a game to be beaten and it put me in the doghouse. If I just treated it like a dog-walking simulator I would probably not feel ripped off of the buck fifty that chrono.gg asked for it.

Legends of Equestria!

Sep. 10th, 2017 07:18 pm
frith: Blue-grey cartoon pegacorn with light blue mane (FIM Luna enchanted)
[personal profile] frith posting in [community profile] ponyville_trot
LoEj14_49

The Legends of Equestria multi-user interactive immersive environment game is back and open to all! Unfortunately, "all" causes the servers to crash so you might want to try and dial in tomorrow or maybe even next week. But the good news is that it's just an open weekend event like in the past, but it supposed to keep on going, so you and I should have ample opportunity to get in and explore. Right now I'm downloading the client. It's 762 MB and that's going to take me 2 hours. Browsing anything else right now is like working with a 33 kb/s dial-up modem. Been there, done that.

So to get in you need to create an account on the Legends of Equestria forum. That username and password is what you use to log into the LOE game.

You will also need a client to run the game. You can download that here: https://www.legendsofequestria.com/downloads . There you can choose from Windows, Mac and Linux. I don't know what the "Launcher" is, so I chose a "direct download". When it finally finishes downloading, I expect to have a zipped folder. If I recall correctly, I unzip the folder, find the file with the feather icon and click on that to launch the game.

This time around, the pony you design after logging in starts the game as a foal and ages as you gain experience. There are several quests, like the cookie quest that nets you a pair of music headphones, and a few new areas, such as the apple wood. Beware of beasties, even if they're pretty.

LoEf15_06

You can't do that anymore, those flying things are deadly.

Sphinx

Sep. 9th, 2017 01:37 pm
frith: Light blue cartoon pegasus with rainbow mane and tail (FIM Rainbow evasive)
[personal profile] frith posting in [community profile] ponyville_trot
sphinx_by_taneysha-dbmoxxs
Source: https://taneysha.deviantart.com/art/Sphinx-703243216

The Daring Done episode has aired and I have fresh links for you on the episode 18 discussion post over here, so you can once again watch it on Daily motion in 1080p or download the broadcast version. The other links could take a few days to become available. I rewatched most of the episode via the livestreams, but livestreams seem to be very bandwidth demanding now and they skip a lot.
swordianmaster: fluttershy looking especially creepy (TACOOOOS)
[personal profile] swordianmaster
This started off as a pretty innocuous 3D physics platformer. You run around with a booster rocket, a rock-cutting laser, and a steel cable, and you tear apart rocks and move them around.

Then the underpants came out.

See, apparently the plot of the story is that two brothers, Tiny (that's you) and Big (the main antagonist) are fighting over a pair of underpants they inherited from their grandfather. These pantaloons go on your head and grant you magical powers and to be quite honest, Big is kind of a douchecanoe.

Thus, you get to the third level (out of six) and suddenly the rest of the game ends up involving dodging rocks being violently hurled at your face (or cutting them in mid-air with your laser, but that's a lot harder) as a powermad little man with tighty-whiteys on his noggin tries to squish you with the landscape. But it's still a physics platformer and you're expected to carve up the landscape yourself to use as platforms over bottomless pits.

It's a relatively short game, but it was still a little long for my tastes, as it had every last one of the problems endemic to the 3D platformer genre - the camera was constantly an adversary, the controls were both too touchy and wildly imprecise entirely depending on how fidgety I needed them to be, and quite honestly, I had some hitbox issues where something would whiz past my head and despite missing me entirely, my little man would freak out and die.

It has good music, at least! And if you can handle the starched briefs aesthetic it's a nice game to look at. Definitely worth a look if that sort of game is your thing.

Sadly, that sort of game is not my thing and the last hour or so of a three hour game was spent screaming and cursing.

Ponies on the Silver Screen

Sep. 6th, 2017 09:16 pm
frith: Light pink cartoon pony with dark pink mane (FIM Pinkie excited)
[personal profile] frith posting in [community profile] ponyville_trot
Well, it might be three more days until the broadcast of the episode we already watched, but it's also only one month (AKA 30 days in this instance) until...

Movie

or at least in North America. I think it's two weeks later in Spain and ... um, no, it's October 10th in Spain, and October 5th in Germany. The release dates are here, I assume they're accurate. Meanwhile, hype intensifies! I hear that trailers have started to show in movie theaters, there are prequel comics, a prequel chapter-book (which I plan to start reading tomorrow), an Art Of book for sale at bookstores, the movie soundtrack, and probably other stuff already.

Have a small taste of the quality of the art, these are backdrops from the movie.

MovieBkgrnd01

MovieBkgrnd02

MovieBkgrnd03

MovieBkgrnd04

MovieBkgrnd05

MovieBkgrnd06

MovieBkgrnd07

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